Discrete Mist

This project has been conceived as a way of testing the use of computational techniques and algorithms to produce and build a complex shape. The project aim was to generate a discretised version of something ethereal and ineffable as the mist. Within the context of this discourse, the mist is a strong representation of what can be perceived as analogue, continuous and seamless. The challenge was set to manipulate an analogue system and turn it into a digitalised version, in order to render a discrete version of the mist. This project has been structured through the following logic steps:

  1. Build an irregular, fluid, and variable entity
  2. Divide the entity into discrete parts
  3. Create a logic to connect the parts
  4. Rebuild the entity with the new logic